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Tag: game-based learning


Economics&Strategies, Education Strategies

Gamifying math and beating the summer slide

June 20, 2024

Via: eSchool News

On October 1st, the announcement rings out: “It’s time to master those multiplication facts, everyone!” The goal? Memorize them all by Thanksgiving and never forget. But reality teaches us otherwise. Just as we don’t become fluent in art, language, or […]


Educational Forms, Informal learning

I gamified my classroom and students are soaring

January 9, 2019

Via: eSchool News

An average child today will have played 10,000 hours of video games before the age of 21. If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly […]


Continuous Development, Educational Forms

Value of game-based learning on the rise

August 31, 2017

Via: Education Dive

More thought has been given to educational game design in recent years, boosting their utility in the classroom. Modern educational games are more engaging and align with a variety of learning standards, often presenting students with practical situations that also […]


Economics&Strategies, Education Strategies

5 Reasons to Use Game-Based Learning in Your Classroom

February 8, 2017

Via: Class Tech Tips

Earlier this year I shared QuoDeck an interactive learning content creator that promotes game-based learning. QuoDeck is a learning tool that lets teachers create and host content with a few simple steps. Users are able to create interactive learning content all […]


Continuous Development, Educational Forms

Climate Change and Game-Based Learning

June 24, 2016

Via: Edutopia

Teaching about complex interconnected systems like global climate change can be difficult. There are many unseen pieces affecting the greater whole that young people (and many adults) might not understand. One approach to lifting this conceptual curtain for students is […]


Continuous Development, Educational Forms

Game-based learning gains steam in higher education

June 22, 2016

Via: eCampus News

Triseum announced a new funding round of $1.43 million, on the heels of its official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Emerging out of the LIVE Lab at […]