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Classroom Gaming: What It Isn’t, What It Is, and How to Do It Right

December 6, 2016

Via: Ed Surge

In his TED Talk exactly six years ago, American video game designer Jesse Schell predicted a future in which games would rule everyday life.

The government would hand out experience points—aka tax relief—for making “right” decisions, such as paying off your credit card bill or saving more in your retirement fund. Companies, too, would use gamification to collect data and reward you based on what you buy, eat, and even how long you brush your teeth.

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