Imagine a world where technology not only enhances how students learn but also transforms the very way research is conducted in educational settings, and North Carolina State University (NC State), through its College of Education, is turning this vision into reality with pioneering projects.
In an era where smartphones often lead to endless scrolling through social media feeds or binge-watching videos, a new app named Spark emerges with a bold promise to redefine how screen time is spent. Developed by The Mind Company, a San Francisco-based innovator in mental fitness applications,
I’m thrilled to sit down with Camille Faivre, a renowned expert in education management who has been at the forefront of shaping higher education strategies in the post-pandemic era. With a deep focus on open and e-learning programs, Camille has worked tirelessly with institutions to adapt to
The video learning market is experiencing a transformative surge, poised to reshape the landscape of education and professional training on a global scale. With projections estimating a staggering market value of $20 billion by 2035 and a robust compound annual growth rate (CAGR) of 9.1% from 2025
In an era where technology permeates every facet of life, the realm of education stands at a pivotal crossroads, grappling with a fundamental question about the future of learning environments. The meteoric rise of online learning platforms, propelled by rapid advancements and catalyzed by global
Imagine a world where students no longer sit through lengthy lectures in a classroom, passively absorbing information, but instead engage with lessons at home through dynamic digital platforms, arriving at school ready to dive into hands-on problem-solving and collaborative projects. This is the