Economics&Strategies, Education Strategies

4 ways a STEAM-centered curriculum is critical to youth education

November 29, 2021

Via: eSchool News

A few months into the 2021-22 school year, teachers, parents, and students are once again confronted with the devastating reality of pandemic-prompted learning loss. The global health crisis forced students out of the physical classroom and into a new virtual […]

Educational Stages, Secondary Education

Twig Education Launches Twig Science Next Gen for Middle School

November 12, 2021

Via: eSchool News

Twig Education, creators of the leading elementary level science program Twig Science, today announced the launch of Twig Science Next Gen for grades 6–8. Twig Science Next Gen for middle school is an investigation-based science, technology, engineering, arts, and mathematics […]

Education Tech, Educational Stages, Secondary Education

Starting a K-12 classroom drone program

April 20, 2021

Via: eSchool News

More K-12 schools are introducing drones into the classroom as educators discover how useful unattended vehicles can be to teach and strengthen science, technology, art, engineering, and mathematics (STEAM) skills. Students are engaged by the possibility of flying robots in […]

Economics&Strategies, Education Strategies

3 ways teacher community supports STEAM education

April 1, 2021

Via: eSchool News

After the abrupt school closures in March, teachers have been on a constant back and forth outlining what online learning, in-person lessons, and hybrid approaches will look like moving forward. As the STEAM lead for 21 school districts in Iowa, […]

Education Tech, News

Osmo Announces $2,000 Mini-Grants to Outfit Classrooms with Osmo’s Award-Winning Educational Technology

March 2, 2021

Via: eSchool News

Osmo for Schools, in partnership with Osmo Cares, the charitable arm of award-winning STEAM brand Osmo, announces one-time mini-grants consisting of $2000 worth of Osmo for Schools’ educational technology. A total of 20 in-kind mini-grants will be awarded to schools […]

Continuous Development, Educational Forms

3 ways to teach STEAM in a blended learning environment

August 27, 2020

Via: eSchool News

Before March 2020, there were many conversations about the benefits of minimizing screen time for young learners. Since the pandemic hit, educators and parents have had no choice but to rely on screens to reach and teach students. But screen-based […]

Economics&Strategies, Education Strategies, Educational Forms, Formal Education

6 STEAM education resources for any classroom

June 18, 2019

Via: eSchool News

STEAM education has become monumentally important in classrooms, and for good reason–the skills students learn in STEAM classes and programs can help prepare them for advanced education classes, training programs, and the workforce. A focus on STEAM education doesn’t mean […]

Continuous Development, Educational Forms

5 ways music and tech are adding a little STEAM to our lessons

September 16, 2016

Via: eSchool News

The holy grail for those of us in education is a method that imbues students with higher-level thinking skills that stick, preparing them for what comes next in their lives.  This means not just reaching all students with the content […]

Continuous Development, Educational Forms

Game-based learning gains steam in higher education

June 22, 2016

Via: eCampus News

Triseum announced a new funding round of $1.43 million, on the heels of its official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Emerging out of the LIVE Lab at […]