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3 ways VR is poised to reshape learning

With a number of consumer options hitting the market, 2016 may well be the year virtual reality goes mainstream. The consumer market isn’t the only space the tech is poised to shake up, though: Education also stands to benefit from VR.

Virtual reality tech has been working its way into the classroom for a few years already, and while new research from Samsung, released at last week’s ISTE conference in Denver, shows that only 2% of teachers are currently using VR content, 85% agree that it will have a positive effect on students.

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