Much like virtual reality (VR) headsets, holographic technology has the potential to immerse students in lessons with detailed, interactive visual representations of the material they are studying. Where VR might place them in the middle of a scenario, holograms can provide a 3D model they can view from all angles and manipulate as needed.
The cost, however, remains a roadblock to adoption at this time. As the technology matures and uses for the average consumer are developed, this will become less of a concern — but in the meantime, tools like the HoloLens will be limited to affluent early adopters. The experimentation of these schools or districts can pave the way in the development of best practices and use cases for the classroom until costs allow for more widespread adoption.